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CY Linart
CY Linart
Video Game Developer at Rayark Inc.
Taipei, Taiwan

Summary

Chun-Yu Lin

Concept Artist

I have been working in the game development industry for over 10 years, since I graduated in 2006 with BA(Honors) in Information Design from University of Pretoria in South Africa.

Over the years I have experiences working on a diverse array of projects with varying art styles, ranging from massive online multiplayer role playing game, web browser games, mobile games, PC games, AAA Next gen console games, and VR games. With experience in Unity & Unreal game Engine.

Some of the clients projects I've worked with include Square Enix, Activision Blizzard, Koei, Capcom, FromSoft, Universal Studios, Disney,MGM and CrowdGate.

Wayi International Entertainment
Three months after I graduated I started off my first job as a concept artist at Wayi International Entertainment, working primarily on MMO RPG . Wayi's working environment although has certain level of management but still require the artist to work independently, so very often I was assigned a task to carry out with a deadline, and from the moment the task begins it pretty much a self report in process, typically I would report in the current progress once on Wednesday and once on Friday. The artist pretty much have to self manage from time to time, because the team leaders also have their own tasks to carry out, micro manage every single team member would mean less production time, thus lead to slowing down the entire production. On my second year I was Promoted to Senior concept artist, due to my ability to not only support various areas of production, but also a very supportive team player. At the time, my role ranges from character , Environment , creature & prop concept artist , hand paint texture artist and sometimes even a 3D artist. As Senior concept artist I helped junior concept artist adapt to the production pipeline and get used to our development team's working environment . While also help with checking and managing the outsourcing contents. Later down the road our team leader left the team, as the most qualified senior artist on the team, I took up his position as substitute team leader while I was still at Wayi. During that time I helped with the personnel recruiting process, develop the next new IP , and over seeing the production process.

XPEC Entertainment
After I left Wayi, I begin my new position in XPEC Entertainment as senior concept artist. XPEC Entertainment was also a self manage studio, but more technically advanced in terms of game development. My first project here was a movie related AAA console title, the art style here vary drastically though, due to the fact they were developing AAA titles for console, web , MMO, PC , mobile, and VR. Here I learnt to adapt to various art styles quickly, at the same time, I also had more opportunity to get involved in developing the core art style of the projects. Later in one of the projects I was given the opportunity to establishing the main visual identity for a brand new IP, where I come up with the visualization of the main player character , the world settings, enemies, weapons, UI, cut scenes, marketing arts etc.

At the time I was primarily tasked with designing character , Environment , creature, props& UI , providing 3D protoypes for the 3D production team using softwares sch as 3DS Max, ZBrush, 3D Coats , developing new IP & working on AAA titles such as Final Fantasy XV for console, web , MMO, PC , mobile, and VR.

Rayark inc.
After I left XPEC Entertainment , I took up my role as both lead artist & senior concept artist at Rayark inc. Here I am currently working on two projects simultaneously, one been Sdorica Sunset the mobile game where I take up the support role as the senior concept artist, and the lead level layout artist, while taking on the Lead Artist role on the PSVR title "Deemo Reborn".

Skills

Creature Design3D VisualizationCharacter Designprevisualizationhandpainted TextureMech DesignEnvironment DesignDevelop new ip

Software proficiency

Blender
Blender
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Procreate
Procreate
Artstudio Pro
Artstudio Pro
3ds Max
3ds Max
3DCoat
3DCoat
Krita
Krita
Unity
Unity
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Productions

    • Mobile Game
      Sdorica Sunset
    • Year
      2017
    • Role
      Senior Concept Artist & Lead Level Artist
    • Company
      Rayark inc.
    • Video Game
      Oh!My Genesis VR
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      XPEC Entertainment
    • Video Game
      Final Fantasy XV
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      XPEC Entertainment
    • Mobile Game
      Monkey Warrior
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      XPEC Entertainment
    • Mobile Game
      Fantasy Lore
    • Year
      2015
    • Role
      Senior Concept Artist
    • Company
      XPEC Entertainment
    • Mobile Game
      Orbit Saga
    • Year
      2015
    • Role
      Freelance Artist
    • Company
      MoreGeek
    • Video Game
      Do Not Fall
    • Year
      2014
    • Role
      Senior Concept Artist
    • Company
      XPEC Entertainment
    • Mobile Game
      A's Wonderland エースのワンダーランド
    • Year
      2013
    • Role
      Freelance Artist
    • Company
      Cyberagent inc.
    • Video Game
      81Keys Online
    • Year
      2009
    • Role
      Senior Concept Artist
    • Company
      Wayi International Entertainment

Experience

  • Senior Concept Artist at Rayark
    August 2016 - Present

    Performs at a Senior Concept Artist level throughout pre-visualization and production of Mobile & VR titles. Develop and established art styles, color palettes and overall visual elements. Assist Founder &Producer & Art Director in creative vision and direction throughout production.

  • Senior Concept Artist at XPEC Entertainment
    Xindian, Taiwan
    March 2010 - July 2016

    Performs at a Senior Concept Artist level throughout pre-visualization and production of PC titles. Developed and established art styles, color palettes and overall visual elements. Assist Art Director in creative vision and direction throughout production.

  • Senior Concept artist at Wayi International Entertainment
    Taipei, Taiwan
    March 2006 - February 2010

    Performs at a Senior Concept Artist level throughout pre-visualization and production of PC titles. Developed and established art styles, color palettes and overall visual elements. Assist Art Director in creative vision and direction throughout production.